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fix: convert GCJ-02 back to WGS-84 before sending to device, remove China boundary check
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parent
aec93ff746
commit
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3 changed files with 32 additions and 22 deletions
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@ -9,31 +9,39 @@ enum CoordinateTransform {
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static func wgs84ToGCJ02(_ coordinate: CLLocationCoordinate2D) -> CLLocationCoordinate2D {
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let lat = coordinate.latitude
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let lon = coordinate.longitude
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guard outOfChina(lat: lat, lon: lon) else {
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let dLat = transformLat(x: lon - 105.0, y: lat - 35.0)
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let dLon = transformLon(x: lon - 105.0, y: lat - 35.0)
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let radLat = lat / 180.0 * pi
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let sinRadLat = sin(radLat)
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let magic = 1 - ee * sinRadLat * sinRadLat
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let sqrtMagic = sqrt(magic)
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let adjustedLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi)
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let adjustedLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi)
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return CLLocationCoordinate2D(
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latitude: lat + adjustedLat,
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longitude: lon + adjustedLon
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)
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}
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return coordinate
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let dLat = transformLat(x: lon - 105.0, y: lat - 35.0)
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let dLon = transformLon(x: lon - 105.0, y: lat - 35.0)
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let radLat = lat / 180.0 * pi
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let sinRadLat = sin(radLat)
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let magic = 1 - ee * sinRadLat * sinRadLat
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let sqrtMagic = sqrt(magic)
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let adjustedLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi)
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let adjustedLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi)
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return CLLocationCoordinate2D(
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latitude: lat + adjustedLat,
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longitude: lon + adjustedLon
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)
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}
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static func wgs84ToGCJ02(_ coordinates: [CLLocationCoordinate2D]) -> [CLLocationCoordinate2D] {
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coordinates.map { wgs84ToGCJ02($0) }
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}
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private static func outOfChina(lat: Double, lon: Double) -> Bool {
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return !(72.004 <= lon && lon <= 137.8347 && 0.8293 <= lat && lat <= 55.8271)
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static func gcj02ToWGS84(_ coordinate: CLLocationCoordinate2D) -> CLLocationCoordinate2D {
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let gcjLat = coordinate.latitude
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let gcjLon = coordinate.longitude
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let dLat = transformLat(x: gcjLon - 105.0, y: gcjLat - 35.0)
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let dLon = transformLon(x: gcjLon - 105.0, y: gcjLat - 35.0)
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let radLat = gcjLat / 180.0 * pi
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let sinRadLat = sin(radLat)
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let magic = 1 - ee * sinRadLat * sinRadLat
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let sqrtMagic = sqrt(magic)
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let adjustedLat = (dLat * 180.0) / ((a * (1 - ee)) / (magic * sqrtMagic) * pi)
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let adjustedLon = (dLon * 180.0) / (a / sqrtMagic * cos(radLat) * pi)
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return CLLocationCoordinate2D(
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latitude: gcjLat - adjustedLat,
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longitude: gcjLon - adjustedLon
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)
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}
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private static func transformLat(x: Double, y: Double) -> Double {
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@ -134,10 +134,11 @@ struct MainTabView: View {
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}
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LocationSimulationCommandQueue.shared.async {
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let wgs84 = CoordinateTransform.gcj02ToWGS84(coordinate)
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let code = simulate_location(
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DeviceConnectionContext.targetIPAddress,
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coordinate.latitude,
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coordinate.longitude,
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wgs84.latitude,
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wgs84.longitude,
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pairingFile.path
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)
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@ -1571,7 +1571,8 @@ struct LocationSimulationView: View {
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}
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private func locationUpdateCode(for coordinate: CLLocationCoordinate2D) -> Int32 {
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simulate_location(deviceIP, coordinate.latitude, coordinate.longitude, pairingFilePath)
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let wgs84 = CoordinateTransform.gcj02ToWGS84(coordinate)
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simulate_location(deviceIP, wgs84.latitude, wgs84.longitude, pairingFilePath)
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}
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}
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