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docs(ios): document Cryptex build setup and device validation
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// swift-tools-version: 5.9
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import PackageDescription
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// Exercise DDI storage and update behavior without linking the device-only idevice library.
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// Validate Cryptex payloads without linking the device-only idevice library.
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let package = Package(
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name: "StikDebugDDI",
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platforms: [.macOS(.v14)],
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25
README.md
25
README.md
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@ -128,6 +128,31 @@ StikDebug enables **JIT** for sideloaded apps on iOS 17.4+ without needing a com
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After install, follow the JIT setup steps above (pairing import, etc.).
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### Native library and iOS 27 developer image
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Before building from source, run `python3 scripts/prepare_idevice.py`. It downloads
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the official idevice 0.1.68 iOS archive, verifies its pinned SHA-256 checksum, and
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installs the matching library and header. The larger native library is downloaded
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instead of being stored in Git.
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The IPA workflow also runs `python3 scripts/prepare_cryptex_ddi.py --output build/BundledCryptexDDI`
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and copies that directory to the app bundle root. For a direct Xcode build, prepare
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the same directory and include it as a folder resource named `BundledCryptexDDI`.
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All four payloads are checked against the manifest's SHA-384 digests; the download
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is pinned to an immutable revision of the DeveloperDiskImage repository.
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On iOS 27 with the Cryptex service available, StikDebug personalizes and mounts
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this generic image. It does not require the legacy manifest to list the device's
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chip/board identity. Other systems retain the existing personalized mounting path.
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The Cryptex implementation was tested on `iPhone19,2`, iOS 27.0: after confirming
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that no developer image was mounted, StikDebug mounted it independently and
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enabled JIT for MeloNX. The existing game reached its title screen at about
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60 FPS. Other models and older iOS versions still need regression testing.
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Run `swift test` to check generic image validation, including all four payload
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digests, missing files, and manifest paths outside the verified directory.
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## Contributing
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Thank you for your interest in contributing to this project. Contributions of all kinds are welcome.
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