mirror of
https://github.com/StikDebug/StikDebug.git
synced 2026-10-15 20:10:30 +00:00
Keep JIT/debug sessions alive when backgrounded and support cellular
When you enable JIT for an app and switch to it (e.g. a game), StikDebug gets backgrounded. If iOS suspends it, the debug connection it holds — and the marco/polo heartbeat that keeps that connection trusted — goes idle, the device tears it down, and the app loses its session after a while. The app also assumed Wi-Fi even though the tunnel rides LocalDevVPN and works on cellular. Session survival (backgrounding): - DebugKeepAliveLease now forces the silent-audio and background-location keep-alive on for the whole debug session, regardless of the user's keep-alive toggles, so a session survives being switched out even if those toggles are off. - Stop the background-task expiration handler from tearing the whole keep-alive down. It used to call invalidate() (killing audio/location) the moment the ~30s assertion elapsed; now it just renews the assertion while the silent-audio keep-alive continues to sustain background execution, so a long backgrounded session keeps running instead of dropping. - Play an inaudible non-zero signal instead of digital silence so iOS does not treat the audio session as idle and reclaim it (suspending the app). Cellular support: - Add NetworkPathMonitor (NWPathMonitor) so the app observes the real path (Wi-Fi, cellular, or VPN) instead of assuming Wi-Fi. - Retry the tunnel connect with backoff so transient cellular failures recover instead of erroring, skipping permanent errors (bad/missing pairing file, invalid target IP). - Reconnect the tunnel on network-path changes (Wi-Fi<->cellular handoff). - Remove the false "Wi-Fi required" wording from the connection alerts and the README. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Qznh32XffG6vwFLMcwm1Mq
This commit is contained in:
parent
984a94a031
commit
656ec6d512
9 changed files with 309 additions and 40 deletions
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@ -77,7 +77,8 @@ StikDebug enables **JIT** for sideloaded apps on iOS 17.4+ without needing a com
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**Troubleshooting**
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- "Connection dropped" or loopback errors → Check iOS version compatibility / beta warnings.
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- Heartbeat errors → Ensure that the VPN is on and that you are connecected to Wi-Fi. It may be a pairing file issue.
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- Heartbeat errors → Ensure that LocalDevVPN is on. Any network works (Wi-Fi **or** cellular); the tunnel rides the VPN, so cellular-only is supported. It may also be a pairing file issue.
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- Session drops after switching to another app → Keep the background keep-alive enabled (Settings → Background Keep-Alive). While a JIT/debug session is active, StikDebug plays inaudible audio and holds a background assertion so the session survives being switched out of the app instead of timing out.
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- Pairing file issues → Replace file with device unlocked & trusted.
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- Still stuck? Join the [Discord](https://discord.gg/ZnNcrRT3M8) with logs/screenshots.
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@ -12,6 +12,7 @@ enum AppBootstrapper {
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registerDefaultSettings()
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startConfiguredKeepAliveServices()
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applyDocumentPickerCopyWorkaround()
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NetworkPathMonitor.shared.start()
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}
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private static func registerDefaultSettings() {
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@ -13,6 +13,7 @@ final class BackgroundAudioManager {
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private var isRunning = false
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private var persistentEnabled = false
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private var activityCount = 0
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private var forcedActivityCount = 0
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private var healthCheckTimer: Timer?
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private init() {
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@ -40,18 +41,33 @@ final class BackgroundAudioManager {
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refreshRunningState()
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}
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func requestStart() {
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activityCount += 1
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/// Request that the app be kept alive by silent audio.
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///
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/// Pass `force: true` for an active debug session that must keep running
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/// regardless of the user's "Silent Audio" toggle — forced holds bypass the
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/// setting so a session survives being switched out of the app.
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func requestStart(force: Bool = false) {
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if force {
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forcedActivityCount += 1
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} else {
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activityCount += 1
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}
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refreshRunningState()
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}
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func requestStop() {
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activityCount = max(activityCount - 1, 0)
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func requestStop(force: Bool = false) {
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if force {
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forcedActivityCount = max(forcedActivityCount - 1, 0)
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} else {
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activityCount = max(activityCount - 1, 0)
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}
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refreshRunningState()
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}
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private func refreshRunningState() {
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let shouldRun = persistentEnabled || (activityCount > 0 && UserDefaults.standard.bool(forKey: "keepAliveAudio"))
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let shouldRun = persistentEnabled
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|| forcedActivityCount > 0
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|| (activityCount > 0 && UserDefaults.standard.bool(forKey: "keepAliveAudio"))
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guard shouldRun != isRunning else {
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if shouldRun {
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recoverIfNeeded()
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@ -100,7 +116,23 @@ final class BackgroundAudioManager {
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let frameCount = AVAudioFrameCount(format.sampleRate)
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guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCount) else { return }
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buffer.frameLength = frameCount
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// PCM buffer is zero-initialized — pure silence
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// Fill with an inaudible but non-zero signal. Some iOS versions treat a
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// purely digital-silent playback session as idle and reclaim it, which
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// lets the app get suspended in the background. A tiny alternating sample
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// (~-80 dBFS, DC-free) keeps the session genuinely "playing" while staying
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// far below anything audible or disruptive to the foreground app's audio.
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if !format.isInterleaved, let channels = buffer.floatChannelData {
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let amplitude: Float = 0.0001
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let frames = Int(frameCount)
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for channel in 0..<Int(format.channelCount) {
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let samples = channels[channel]
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for frame in 0..<frames {
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samples[frame] = (frame & 1 == 0) ? amplitude : -amplitude
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}
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}
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}
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player.scheduleBuffer(buffer, at: nil, options: .loops)
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}
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@ -11,6 +11,7 @@ final class BackgroundLocationManager: NSObject, CLLocationManagerDelegate {
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private let locationManager = CLLocationManager()
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private var isRunning = false
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private var activityCount = 0
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private var forcedActivityCount = 0
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private override init() {
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super.init()
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@ -40,16 +41,41 @@ final class BackgroundLocationManager: NSObject, CLLocationManagerDelegate {
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locationManager.stopUpdatingLocation()
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}
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func requestStart() {
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activityCount += 1
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if activityCount == 1, UserDefaults.standard.bool(forKey: "keepAliveLocation") {
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start()
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/// Request that the app be kept alive by background location updates.
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///
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/// Pass `force: true` for an active debug session that must keep running
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/// regardless of the user's "Background Location" toggle. Forced holds
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/// bypass the setting so a session survives being switched out.
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func requestStart(force: Bool = false) {
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if force {
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forcedActivityCount += 1
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} else {
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activityCount += 1
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}
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refreshRunningState()
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}
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func requestStop() {
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activityCount = max(activityCount - 1, 0)
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if activityCount == 0 {
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func requestStop(force: Bool = false) {
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if force {
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forcedActivityCount = max(forcedActivityCount - 1, 0)
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} else {
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activityCount = max(activityCount - 1, 0)
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}
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refreshRunningState()
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}
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/// Re-evaluate whether location should be running. Call after the user
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/// toggles the "Background Location" setting.
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func refreshFromSettings() {
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refreshRunningState()
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}
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private func refreshRunningState() {
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let shouldRun = forcedActivityCount > 0
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|| (activityCount > 0 && UserDefaults.standard.bool(forKey: "keepAliveLocation"))
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if shouldRun {
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start()
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} else if isRunning {
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stop()
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}
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}
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@ -6,6 +6,11 @@
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import Foundation
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import UIKit
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/// Keeps StikDebug running in the background for the duration of a debug/JIT
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/// session so the debug connection (and its heartbeat) survives being switched
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/// out of the app — e.g. while playing a JIT-enabled game. If iOS suspends the
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/// app, that connection goes idle and the device tears it down, which is what
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/// makes the target app lose its session/JIT after a while.
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final class DebugKeepAliveLease {
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private let stateLock = NSLock()
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private var isActive = false
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@ -25,13 +30,11 @@ final class DebugKeepAliveLease {
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stateLock.unlock()
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runOnMain {
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BackgroundAudioManager.shared.requestStop()
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BackgroundLocationManager.shared.requestStop()
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if self.backgroundTaskID != .invalid {
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UIApplication.shared.endBackgroundTask(self.backgroundTaskID)
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self.backgroundTaskID = .invalid
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}
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// Forced holds so the session stays alive even if the user turned the
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// keep-alive toggles off; released here when the session ends.
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BackgroundAudioManager.shared.requestStop(force: true)
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BackgroundLocationManager.shared.requestStop(force: true)
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self.endBackgroundTask()
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}
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}
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@ -45,15 +48,42 @@ final class DebugKeepAliveLease {
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stateLock.unlock()
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runOnMain {
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BackgroundAudioManager.shared.requestStart()
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BackgroundLocationManager.shared.requestStart()
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self.backgroundTaskID = UIApplication.shared.beginBackgroundTask(withName: "StikDebugDebugSession") { [weak self] in
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LogManager.shared.addWarningLog("Debug session background task expired")
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self?.invalidate()
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BackgroundAudioManager.shared.requestStart(force: true)
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BackgroundLocationManager.shared.requestStart(force: true)
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self.beginBackgroundTask()
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}
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}
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// MARK: - Background task (main-thread only)
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private func beginBackgroundTask() {
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endBackgroundTask()
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backgroundTaskID = UIApplication.shared.beginBackgroundTask(withName: "StikDebugDebugSession") { [weak self] in
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guard let self else { return }
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// The silent-audio keep-alive is what actually sustains background
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// execution, so do NOT tear the session down when this assertion
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// expires (the old behaviour, which dropped long sessions). Release
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// the expiring task and take a fresh one so the session keeps running.
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self.stateLock.lock()
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let stillActive = self.isActive
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self.stateLock.unlock()
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if stillActive {
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LogManager.shared.addInfoLog("Debug session background window renewed (keep-alive continues)")
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self.beginBackgroundTask()
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} else {
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self.endBackgroundTask()
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}
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}
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}
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private func endBackgroundTask() {
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if backgroundTaskID != .invalid {
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UIApplication.shared.endBackgroundTask(backgroundTaskID)
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backgroundTaskID = .invalid
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}
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}
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private func runOnMain(_ work: @escaping () -> Void) {
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if Thread.isMainThread {
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work()
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101
StikDebug/Services/NetworkPathMonitor.swift
Normal file
101
StikDebug/Services/NetworkPathMonitor.swift
Normal file
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@ -0,0 +1,101 @@
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//
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// NetworkPathMonitor.swift
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// StikDebug
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//
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import Foundation
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import Network
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/// Observes the device's network path so the app never *assumes* Wi-Fi.
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///
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/// StikDebug reaches the device's own services through LocalDevVPN's tunnel,
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/// which works over Wi-Fi *or* cellular. This monitor reports what path is
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/// actually available (including cellular and VPN) and broadcasts changes so the
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/// tunnel can reconnect after a Wi-Fi↔cellular handoff instead of silently
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/// staying dropped.
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final class NetworkPathMonitor {
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static let shared = NetworkPathMonitor()
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struct Status: CustomStringConvertible {
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var isReachable: Bool
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var isExpensive: Bool
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var usesVPN: Bool
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var interface: NWInterface.InterfaceType?
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var interfaceName: String {
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switch interface {
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case .wifi: return "Wi-Fi"
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case .cellular: return "Cellular"
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case .wiredEthernet: return "Ethernet"
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case .loopback: return "Loopback"
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case .other: return "Other"
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case .none: return "None"
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@unknown default: return "Unknown"
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}
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}
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var description: String {
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var parts = [isReachable ? "reachable" : "unreachable", interfaceName]
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if usesVPN { parts.append("VPN") }
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if isExpensive { parts.append("expensive") }
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return parts.joined(separator: ", ")
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}
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}
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private let monitor = NWPathMonitor()
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private let queue = DispatchQueue(label: "com.stik.networkpath")
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private let stateLock = NSLock()
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private var started = false
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private var current = Status(isReachable: false, isExpensive: false, usesVPN: false, interface: nil)
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private var lastSignature: String?
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private init() {}
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var status: Status {
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stateLock.lock()
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defer { stateLock.unlock() }
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return current
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}
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func start() {
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stateLock.lock()
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guard !started else {
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stateLock.unlock()
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return
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}
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started = true
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stateLock.unlock()
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monitor.pathUpdateHandler = { [weak self] path in
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self?.handle(path)
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}
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monitor.start(queue: queue)
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}
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private func handle(_ path: NWPath) {
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// A utun (VPN) interface reports as `.other`; treat its presence as an
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// active VPN. The primary usable interface is the first one actually in use.
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let usesVPN = path.availableInterfaces.contains { $0.type == .other }
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let interface = path.availableInterfaces.first(where: { path.usesInterfaceType($0.type) })?.type
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?? path.availableInterfaces.first?.type
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let status = Status(
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isReachable: path.status == .satisfied,
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isExpensive: path.isExpensive,
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usesVPN: usesVPN,
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interface: interface
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)
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let signature = "\(status.isReachable)|\(status.interfaceName)|\(status.usesVPN)"
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stateLock.lock()
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current = status
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let changed = signature != lastSignature
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lastSignature = signature
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stateLock.unlock()
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guard changed else { return }
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LogManager.shared.addInfoLog("Network path: \(status.description)")
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NotificationCenter.default.post(name: .networkPathDidChange, object: nil)
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}
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}
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@ -11,8 +11,20 @@ final class TunnelManager: ObservableObject {
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@Published private(set) var isConnected = false
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private var isStarting = false
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private var pathChangeWorkItem: DispatchWorkItem?
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private init() {}
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private init() {
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// Reconnect when the network path changes (e.g. a Wi-Fi↔cellular handoff)
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// so the tunnel comes back instead of staying dropped. Block-based
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// observer avoids needing an @objc selector on this non-NSObject singleton.
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NotificationCenter.default.addObserver(
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forName: .networkPathDidChange,
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object: nil,
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queue: .main
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) { [weak self] _ in
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self?.networkPathChanged()
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}
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}
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func markDisconnected() {
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runOnMain {
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@ -41,13 +53,7 @@ final class TunnelManager: ObservableObject {
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isStarting = true
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DispatchQueue.global(qos: .userInteractive).async { [showErrorUI] in
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let result: Result<Void, NSError>
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do {
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try JITEnableContext.shared.startTunnel()
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result = .success(())
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} catch {
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result = .failure(error as NSError)
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}
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let result = self.connectWithRetry()
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DispatchQueue.main.async {
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self.finishStart(result, showErrorUI: showErrorUI)
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@ -55,6 +61,75 @@ final class TunnelManager: ObservableObject {
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}
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}
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/// Attempts the tunnel connection a few times with a short backoff before
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/// giving up. Cellular paths (and Wi-Fi↔cellular handoffs) are more prone to
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/// transient connect failures than Wi-Fi, so a couple of retries turn a
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/// spurious drop into a successful connection instead of an error alert.
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private func connectWithRetry() -> Result<Void, NSError> {
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let maxAttempts = 3
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var lastError: NSError?
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for attempt in 1...maxAttempts {
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do {
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try JITEnableContext.shared.startTunnel()
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if attempt > 1 {
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LogManager.shared.addInfoLog("Tunnel connected on attempt \(attempt)")
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}
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return .success(())
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} catch let error as NSError {
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lastError = error
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if Self.isPermanentTunnelError(error) || attempt == maxAttempts {
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break
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}
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let backoff = TimeInterval(attempt) // 1s, then 2s
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LogManager.shared.addWarningLog(
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"Tunnel connect attempt \(attempt) failed: \(error.localizedDescription). Retrying in \(Int(backoff))s…"
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)
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Thread.sleep(forTimeInterval: backoff)
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}
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}
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return .failure(lastError ?? NSError(
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domain: "StikDebug",
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code: -1,
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userInfo: [NSLocalizedDescriptionKey: "Tunnel connection failed"]
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))
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}
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/// True for failures that another attempt won't fix — they need user action
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/// (fresh pairing file, valid target IP), not a retry.
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private static func isPermanentTunnelError(_ error: NSError) -> Bool {
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// -9 invalid/expired pairing, -17 missing pairing, -18 bad target IP.
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if [-9, -17, -18].contains(error.code) {
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return true
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}
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let message = error.localizedDescription.lowercased()
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return message.contains("parse target ip")
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|| message.contains("pairing file not found")
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}
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private func networkPathChanged() {
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// Debounce: a handoff can emit several path updates in quick succession.
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pathChangeWorkItem?.cancel()
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let item = DispatchWorkItem { [weak self] in
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self?.handleNetworkPathChange()
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}
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pathChangeWorkItem = item
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.5, execute: item)
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}
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private func handleNetworkPathChange() {
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let status = NetworkPathMonitor.shared.status
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guard status.isReachable else { return }
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// Re-establish the primary tunnel if it dropped during the change.
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guard !isConnected else { return }
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LogManager.shared.addInfoLog("Network path changed (\(status.description)); reconnecting tunnel")
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start(showErrorUI: false)
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}
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private func finishStart(_ result: Result<Void, NSError>, showErrorUI: Bool) {
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isStarting = false
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@ -159,7 +234,7 @@ private func tunnelConnectionAlertMessage(for error: NSError) -> String {
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recoverySteps = [
|
||||
"Open LocalDevVPN and confirm the VPN is connected.",
|
||||
"Make sure LocalDevVPN is using the default \(DeviceConnectionContext.defaultTargetIPAddress) address.",
|
||||
"Reconnect Wi-Fi and LocalDevVPN, then try again.",
|
||||
"Reconnect LocalDevVPN, then try again (Wi-Fi or cellular both work).",
|
||||
"If this keeps happening, select a fresh pairing file."
|
||||
]
|
||||
} else if error.code == -18 || lowercasedMessage.contains("parse target ip") {
|
||||
|
|
@ -171,7 +246,7 @@ private func tunnelConnectionAlertMessage(for error: NSError) -> String {
|
|||
} else if lowercasedMessage.contains("timed out") || lowercasedMessage.contains("timeout") {
|
||||
likelyCause = "The app could not reach the device before the connection timed out."
|
||||
recoverySteps = [
|
||||
"Confirm Wi-Fi and LocalDevVPN are both connected.",
|
||||
"Confirm you have network access (Wi-Fi or cellular) and LocalDevVPN is connected.",
|
||||
"Wake and unlock the target device.",
|
||||
"Confirm LocalDevVPN is exposing the device at \(targetIP)."
|
||||
]
|
||||
|
|
@ -180,12 +255,12 @@ private func tunnelConnectionAlertMessage(for error: NSError) -> String {
|
|||
recoverySteps = [
|
||||
"Disconnect and reconnect LocalDevVPN.",
|
||||
"Confirm iOS shows the VPN indicator.",
|
||||
"Try switching Wi-Fi off and on."
|
||||
"Toggle your network connection (or Airplane Mode) off and on."
|
||||
]
|
||||
} else {
|
||||
likelyCause = "The tunnel could not be created."
|
||||
recoverySteps = [
|
||||
"Confirm Wi-Fi and LocalDevVPN are connected.",
|
||||
"Confirm network access (Wi-Fi or cellular) and LocalDevVPN are connected.",
|
||||
"Wake and unlock the target device.",
|
||||
"Reconnect LocalDevVPN, then try again."
|
||||
]
|
||||
|
|
|
|||
|
|
@ -8,4 +8,7 @@ import Foundation
|
|||
extension Notification.Name {
|
||||
static let pairingFileImported = Notification.Name("PairingFileImported")
|
||||
static let intentJSScriptReady = Notification.Name("intentJSScriptReady")
|
||||
/// Posted when the reachable network path changes (interface type, VPN
|
||||
/// presence, or reachability), so the tunnel can revalidate/reconnect.
|
||||
static let networkPathDidChange = Notification.Name("NetworkPathDidChange")
|
||||
}
|
||||
|
|
|
|||
|
|
@ -105,8 +105,8 @@ struct SettingsView: View {
|
|||
.font(.caption).foregroundStyle(.secondary)
|
||||
}
|
||||
}
|
||||
.onChange(of: keepAliveLocation) { _, enabled in
|
||||
if !enabled { BackgroundLocationManager.shared.stop() }
|
||||
.onChange(of: keepAliveLocation) { _, _ in
|
||||
BackgroundLocationManager.shared.refreshFromSettings()
|
||||
}
|
||||
|
||||
} header: {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue