Fix keep-alive crash on non-JIT apps (e.g. Roblox)

Keep-alive ran the universal JIT breakpoint-handler script against every app on
TXM devices. That script is meant for apps that use the brk #0xf00d JIT protocol
(emulators). Against a large, multi-threaded, non-JIT app like Roblox it chases
every signal the app raises — logging verbosely each iteration — which:
  - grows RunJSViewModel.logs (a @Published array rendered in a SwiftUI List)
    without bound until StikDebug runs out of memory and crashes, and
  - mishandles the app's many threads (single-thread vCont), wedging it.

Two fixes:
- keepAliveScript now returns a script only for user-assigned or name-matched
  (known JIT) apps. Everything else is held with a plain debugger attach, which
  keeps the app alive in the background without interfering with its threads or
  signals. This restores the proven plain-hold path for apps like Roblox.
- appendLog caps the log buffer (with amortized trimming) so a long-running or
  spinning hold script can never exhaust memory. The user can still stop such a
  hold via should_continue().

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EpCxAimrBo9RA8v6BxSEXT
This commit is contained in:
Claude 2026-07-15 23:04:37 +00:00
parent e4f02100ee
commit 67794a0557
No known key found for this signature in database
2 changed files with 30 additions and 31 deletions

View file

@ -69,7 +69,7 @@ final class RunJSViewModel: ObservableObject, Identifiable, @unchecked Sendable
let logFunction: @convention(block) (String) -> Void = { logStr in
DispatchQueue.main.async {
self.logs.append(logStr)
self.appendLog(logStr)
}
}
@ -111,13 +111,27 @@ final class RunJSViewModel: ObservableObject, Identifiable, @unchecked Sendable
DispatchQueue.main.async {
if let exception = self.context?.exception {
self.logs.append(exception.debugDescription)
self.appendLog(exception.debugDescription)
}
self.logs.append("Script Execution Completed")
self.logs.append("You are safe to close this window.")
self.appendLog("Script Execution Completed")
self.appendLog("You are safe to close this window.")
}
}
/// Appends a log line, keeping the buffer bounded. A hold-mode script (e.g.
/// universal.js) can run indefinitely and log on every iteration; without a
/// cap the `@Published` array — and the SwiftUI list bound to it — grows
/// without bound and eventually exhausts memory. Must run on the main thread.
private func appendLog(_ entry: String) {
logs.append(entry)
if logs.count > Self.maxLogEntries + Self.logTrimSlack {
logs.removeFirst(logs.count - Self.maxLogEntries)
}
}
private static let maxLogEntries = 1000
private static let logTrimSlack = 256
private func captureScreenshot(named preferredName: String?) -> String {
if executionInterrupted {
raiseException("Script execution is interrupted by StikDebug.")

View file

@ -72,15 +72,17 @@ enum ScriptStore {
assignedScript(for: bundleID, fileManager: fileManager) ?? autoScript(for: bundleID, fileManager: fileManager)
}
/// The JIT script to run when holding an app alive in the background.
/// The JIT script to run while holding an app alive in the background, or
/// `nil` to hold the app with a plain debugger attach.
///
/// On a TXM device (iOS 26+) JIT is serviced by handling `brk #0xf00d`
/// syscalls, so an app that is merely attached — with no script servicing
/// those traps — hangs the moment it requests executable memory. That is
/// why keep-alive "didn't work for any app": only apps whose name/bundle
/// matched an assigned or auto script got a callback. Fall back to the
/// bundled universal script so *any* app has its JIT traps serviced (and,
/// for non-JIT apps, its debug connection actively held) while alive.
/// Only apps with a user-assigned or name-matched (known JIT app) script get
/// a script. Those apps request executable memory via `brk #0xf00d` syscalls
/// that the script must service, so without it they hang. Apps that do *not*
/// use JIT — e.g. Roblox and most games — are deliberately held with a plain
/// attach instead: running the JIT breakpoint handler against them makes it
/// chase every signal the app raises across all of its threads, which floods
/// the log (and can crash a large multi-threaded app or StikDebug itself). A
/// plain attach keeps them alive in the background without interfering.
///
/// Returns `nil` on non-TXM devices, where JIT comes from `CS_DEBUGGED`
/// alone and a plain attach is enough to hold the app.
@ -89,24 +91,7 @@ enum ScriptStore {
return nil
}
if let preferred = preferredScript(for: bundleID, fileManager: fileManager) {
return preferred
}
return bundledScript(resourceName: "universal", fileName: "universal.js")
}
/// Reads a bundled script straight from the app bundle (not the user's
/// scripts directory). Used for the keep-alive fallback so the current
/// shipped script — which supports `should_continue()` cancellation — is
/// always used, even for users whose documents copy predates it.
private static func bundledScript(resourceName: String, fileName: String) -> (data: Data, name: String)? {
guard let bundleURL = Bundle.main.url(forResource: resourceName, withExtension: "js"),
let data = try? Data(contentsOf: bundleURL) else {
return nil
}
return (data, fileName)
return preferredScript(for: bundleID, fileManager: fileManager)
}
static func favoriteAppName(