StikDebug/StikDebug.xcodeproj/xcshareddata/xcschemes/StikDebug.xcscheme
Stephen f3d2dec2e5
Semi-Rewrite – Major Refactor & Codebase Cleanup (#328)
* Change default UPLOAD_IPA value to 'false'

* Part 1 of the great debloat

* Remove Mini Tools, adopt native alerts in StikJITApp, and update HomeView UI

* Refactor views to use native SwiftUI alerts instead of CustomErrorView

* Update ProfileView to use minimal List UI style with native alerts

* Fix up homeview

* Squash: Redesign HomeView, remove Feature Flags, enable all tabs, refactor alerts, and updates

- Redesign HomeView to a simpler style with 'Enable JIT' action.
- Remove 'Help & Info' and 'Quick Launch' from Home.
- Fix DDI false positive by starting heartbeat on HomeView appear.
- Restore robust DDI checks and update app name to 'StikDebug'.
- Remove FeatureFlags and Beta tags; enable 'profiles', 'processes', 'location' tabs by default.
- Remove 'Devices' tab; add 'Target Device IP' field in Settings.
- Hardcode 'Settings' tab to 4th position.
- Refactor 'SettingsView' tab customization to be reorder-only.
- Remove 'Appearance' theme section from Settings.
- Refactor custom error cards to use native SwiftUI/UIKit alerts across the app (HomeView, ConsoleLogsView, ProfileView, etc).
- Restore JS callback support and script execution logic in HomeView.
- Add necessary Color extensions.
- Update project version to 3.0.0.

* Clean up: Remove In-App Purchases, update checker, and unused IPA installer code

* delete more bloat

* fix build issue

* Remove widget to save on App IDs

* Attempt heartbeat restart when Enable JIT button is pressed

* Get rid of PIP

* Update Tab Naming

* remove more bloat

* final changes for today

* Remove unused packages

* UX Improvements

* revert bundle id

* Update README.md

* remove old idevice

* add updated idevice

* Fix ddi false positive errors and add templates for GitHub stuff

* Remove more unused stuff.

* Fix links and update README content

* Update compatibility table in README.md

* Improve performance of console logs

* Remove old code

* Change default UPLOAD_IPA value to 'true'

* remove the welcome sheet

* import support for .mobiledevicepair

* Add back LC JIT stuff

* Fix heartbeat issues with LC JIT

* update the build yml for nightly stuff

* Update README.md

* Update README.md

* Update GitHub Actions workflow for IPA build

* Update GitHub Actions workflow for nightly builds

* Add URL scheme to kill tasks stikjit://kill-process?pid=1234

* fix build issues

* Added App Intents

* Unify the error handling style across the app
2026-02-25 13:44:00 -05:00

102 lines
3.8 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1620"
version = "1.7">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES"
buildArchitectures = "Automatic">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DC6F1D362D94EADD0071B2B6"
BuildableName = "StikDebug.app"
BlueprintName = "StikDebug"
ReferencedContainer = "container:StikDebug.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
shouldAutocreateTestPlan = "YES">
<Testables>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DC6F1D472D94EADF0071B2B6"
BuildableName = "StikDebugTests.xctest"
BlueprintName = "StikDebugTests"
ReferencedContainer = "container:StikDebug.xcodeproj">
</BuildableReference>
</TestableReference>
<TestableReference
skipped = "NO"
parallelizable = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DC6F1D512D94EADF0071B2B6"
BuildableName = "StikDebugUITests.xctest"
BlueprintName = "StikDebugUITests"
ReferencedContainer = "container:StikDebug.xcodeproj">
</BuildableReference>
</TestableReference>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Release"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DC6F1D362D94EADD0071B2B6"
BuildableName = "StikDebug.app"
BlueprintName = "StikDebug"
ReferencedContainer = "container:StikDebug.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "DC6F1D362D94EADD0071B2B6"
BuildableName = "StikDebug.app"
BlueprintName = "StikDebug"
ReferencedContainer = "container:StikDebug.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>