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* Change default UPLOAD_IPA value to 'false' * Part 1 of the great debloat * Remove Mini Tools, adopt native alerts in StikJITApp, and update HomeView UI * Refactor views to use native SwiftUI alerts instead of CustomErrorView * Update ProfileView to use minimal List UI style with native alerts * Fix up homeview * Squash: Redesign HomeView, remove Feature Flags, enable all tabs, refactor alerts, and updates - Redesign HomeView to a simpler style with 'Enable JIT' action. - Remove 'Help & Info' and 'Quick Launch' from Home. - Fix DDI false positive by starting heartbeat on HomeView appear. - Restore robust DDI checks and update app name to 'StikDebug'. - Remove FeatureFlags and Beta tags; enable 'profiles', 'processes', 'location' tabs by default. - Remove 'Devices' tab; add 'Target Device IP' field in Settings. - Hardcode 'Settings' tab to 4th position. - Refactor 'SettingsView' tab customization to be reorder-only. - Remove 'Appearance' theme section from Settings. - Refactor custom error cards to use native SwiftUI/UIKit alerts across the app (HomeView, ConsoleLogsView, ProfileView, etc). - Restore JS callback support and script execution logic in HomeView. - Add necessary Color extensions. - Update project version to 3.0.0. * Clean up: Remove In-App Purchases, update checker, and unused IPA installer code * delete more bloat * fix build issue * Remove widget to save on App IDs * Attempt heartbeat restart when Enable JIT button is pressed * Get rid of PIP * Update Tab Naming * remove more bloat * final changes for today * Remove unused packages * UX Improvements * revert bundle id * Update README.md * remove old idevice * add updated idevice * Fix ddi false positive errors and add templates for GitHub stuff * Remove more unused stuff. * Fix links and update README content * Update compatibility table in README.md * Improve performance of console logs * Remove old code * Change default UPLOAD_IPA value to 'true' * remove the welcome sheet * import support for .mobiledevicepair * Add back LC JIT stuff * Fix heartbeat issues with LC JIT * update the build yml for nightly stuff * Update README.md * Update README.md * Update GitHub Actions workflow for IPA build * Update GitHub Actions workflow for nightly builds * Add URL scheme to kill tasks stikjit://kill-process?pid=1234 * fix build issues * Added App Intents * Unify the error handling style across the app
182 lines
6.1 KiB
Swift
182 lines
6.1 KiB
Swift
//
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// MapSelectionView.swift
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// StikJIT
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//
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// Created by Stephen on 11/3/25.
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//
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import SwiftUI
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import MapKit
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import UIKit
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extension CLLocationCoordinate2D: Equatable {
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public static func == (lhs: CLLocationCoordinate2D, rhs: CLLocationCoordinate2D) -> Bool {
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lhs.latitude == rhs.latitude && lhs.longitude == rhs.longitude
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}
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}
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struct LocationSimulationView: View {
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// Serial queue: simulate_location and clear_simulated_location share C global
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// state — serialising all calls eliminates the use-after-free race.
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private static let locationQueue = DispatchQueue(label: "com.stik.location-sim",
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qos: .userInitiated)
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@State private var coordinate: CLLocationCoordinate2D?
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@State private var position: MapCameraPosition = .userLocation(fallback: .automatic)
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@State private var backgroundTaskID: UIBackgroundTaskIdentifier = .invalid
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@State private var resendTimer: Timer?
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@State private var isBusy = false
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@State private var showAlert = false
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@State private var alertTitle = ""
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@State private var alertMessage = ""
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private var pairingFilePath: String {
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URL.documentsDirectory.appendingPathComponent("pairingFile.plist").path()
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}
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private var pairingExists: Bool {
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FileManager.default.fileExists(atPath: pairingFilePath)
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}
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private var deviceIP: String {
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let stored = UserDefaults.standard.string(forKey: "customTargetIP") ?? ""
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return stored.isEmpty ? "10.7.0.1" : stored
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}
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var body: some View {
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ZStack(alignment: .bottom) {
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MapReader { proxy in
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Map(position: $position) {
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if let coordinate {
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Marker("Pin", coordinate: coordinate)
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.tint(.red)
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}
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}
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.mapStyle(.standard(elevation: .realistic))
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.onTapGesture { point in
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if let loc = proxy.convert(point, from: .local) {
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coordinate = loc
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}
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}
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.mapControls {
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MapCompass()
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}
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}
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.ignoresSafeArea()
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.onChange(of: coordinate) { _, new in
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if let new {
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position = .region(MKCoordinateRegion(center: new, latitudinalMeters: 1000, longitudinalMeters: 1000))
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}
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}
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VStack(spacing: 12) {
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if let coord = coordinate {
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Text(String(format: "%.6f, %.6f", coord.latitude, coord.longitude))
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.font(.footnote.monospaced())
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.foregroundStyle(.secondary)
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HStack(spacing: 12) {
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Button("Stop", action: clear)
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.buttonStyle(.bordered)
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.tint(.red)
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.disabled(!pairingExists || isBusy)
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Button("Simulate Location", action: simulate)
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.buttonStyle(.borderedProminent)
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.disabled(!pairingExists || isBusy)
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}
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} else {
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Text("Tap map to drop pin")
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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}
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.padding(.bottom, 24)
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.padding(.horizontal, 16)
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}
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.navigationBarTitleDisplayMode(.inline)
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.alert(alertTitle, isPresented: $showAlert) {
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Button("OK", role: .cancel) { }
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} message: {
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Text(alertMessage)
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}
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.onDisappear {
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stopResendLoop()
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endBackgroundTask()
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}
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}
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private func simulate() {
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guard pairingExists, let coord = coordinate, !isBusy else { return }
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isBusy = true
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let ip = deviceIP
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let path = pairingFilePath
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let lat = coord.latitude
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let lon = coord.longitude
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Self.locationQueue.async {
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let code = simulate_location(ip, lat, lon, path)
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DispatchQueue.main.async {
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isBusy = false
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if code == 0 {
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beginBackgroundTask()
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startResendLoop()
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} else {
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alertTitle = "Simulation Failed"
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alertMessage = "Could not simulate location (error \(code)). Make sure the device is connected and the DDI is mounted."
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showAlert = true
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}
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}
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}
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}
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private func clear() {
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guard pairingExists, !isBusy else { return }
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isBusy = true
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stopResendLoop()
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Self.locationQueue.async {
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let code = clear_simulated_location()
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DispatchQueue.main.async {
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isBusy = false
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if code == 0 {
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coordinate = nil
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endBackgroundTask()
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} else {
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alertTitle = "Clear Failed"
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alertMessage = "Could not clear simulated location (error \(code))."
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showAlert = true
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}
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}
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}
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}
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private func beginBackgroundTask() {
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guard backgroundTaskID == .invalid else { return }
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backgroundTaskID = UIApplication.shared.beginBackgroundTask { endBackgroundTask() }
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}
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private func endBackgroundTask() {
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guard backgroundTaskID != .invalid else { return }
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UIApplication.shared.endBackgroundTask(backgroundTaskID)
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backgroundTaskID = .invalid
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}
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private func startResendLoop() {
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resendTimer?.invalidate()
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resendTimer = Timer.scheduledTimer(withTimeInterval: 4, repeats: true) { _ in
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guard let coord = coordinate else { return }
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let ip = deviceIP
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let path = pairingFilePath
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let lat = coord.latitude
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let lon = coord.longitude
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Self.locationQueue.async {
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_ = simulate_location(ip, lat, lon, path)
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}
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}
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}
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private func stopResendLoop() {
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resendTimer?.invalidate()
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resendTimer = nil
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}
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}
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