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* Change default UPLOAD_IPA value to 'false' * Part 1 of the great debloat * Remove Mini Tools, adopt native alerts in StikJITApp, and update HomeView UI * Refactor views to use native SwiftUI alerts instead of CustomErrorView * Update ProfileView to use minimal List UI style with native alerts * Fix up homeview * Squash: Redesign HomeView, remove Feature Flags, enable all tabs, refactor alerts, and updates - Redesign HomeView to a simpler style with 'Enable JIT' action. - Remove 'Help & Info' and 'Quick Launch' from Home. - Fix DDI false positive by starting heartbeat on HomeView appear. - Restore robust DDI checks and update app name to 'StikDebug'. - Remove FeatureFlags and Beta tags; enable 'profiles', 'processes', 'location' tabs by default. - Remove 'Devices' tab; add 'Target Device IP' field in Settings. - Hardcode 'Settings' tab to 4th position. - Refactor 'SettingsView' tab customization to be reorder-only. - Remove 'Appearance' theme section from Settings. - Refactor custom error cards to use native SwiftUI/UIKit alerts across the app (HomeView, ConsoleLogsView, ProfileView, etc). - Restore JS callback support and script execution logic in HomeView. - Add necessary Color extensions. - Update project version to 3.0.0. * Clean up: Remove In-App Purchases, update checker, and unused IPA installer code * delete more bloat * fix build issue * Remove widget to save on App IDs * Attempt heartbeat restart when Enable JIT button is pressed * Get rid of PIP * Update Tab Naming * remove more bloat * final changes for today * Remove unused packages * UX Improvements * revert bundle id * Update README.md * remove old idevice * add updated idevice * Fix ddi false positive errors and add templates for GitHub stuff * Remove more unused stuff. * Fix links and update README content * Update compatibility table in README.md * Improve performance of console logs * Remove old code * Change default UPLOAD_IPA value to 'true' * remove the welcome sheet * import support for .mobiledevicepair * Add back LC JIT stuff * Fix heartbeat issues with LC JIT * update the build yml for nightly stuff * Update README.md * Update README.md * Update GitHub Actions workflow for IPA build * Update GitHub Actions workflow for nightly builds * Add URL scheme to kill tasks stikjit://kill-process?pid=1234 * fix build issues * Added App Intents * Unify the error handling style across the app
56 lines
1.7 KiB
Swift
56 lines
1.7 KiB
Swift
//
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// BackgroundLocationManager.swift
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// StikJIT
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//
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import CoreLocation
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final class BackgroundLocationManager: NSObject, CLLocationManagerDelegate {
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static let shared = BackgroundLocationManager()
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private let locationManager = CLLocationManager()
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private var isRunning = false
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private override init() {
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super.init()
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locationManager.delegate = self
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locationManager.desiredAccuracy = kCLLocationAccuracyThreeKilometers
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locationManager.distanceFilter = CLLocationDistanceMax
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locationManager.allowsBackgroundLocationUpdates = true
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locationManager.pausesLocationUpdatesAutomatically = false
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}
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func start() {
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isRunning = true
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switch locationManager.authorizationStatus {
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case .authorizedAlways:
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locationManager.startUpdatingLocation()
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case .authorizedWhenInUse:
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locationManager.requestAlwaysAuthorization()
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case .notDetermined:
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locationManager.requestAlwaysAuthorization()
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default:
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break
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}
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}
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func stop() {
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isRunning = false
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locationManager.stopUpdatingLocation()
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}
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func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
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guard isRunning else { return }
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switch manager.authorizationStatus {
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case .authorizedAlways, .authorizedWhenInUse:
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manager.startUpdatingLocation()
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default:
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break
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}
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}
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func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
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// Location fixes may fail (e.g. no GPS indoors) — that's fine.
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// The manager just needs to be running, not actually fix a location.
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}
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}
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